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Introduction

Siren Anti-Cheat

The One and Only Solution for Web2 & Web3 Gaming Ecosystem.

Trusted by;
2M Unique Users
54 Gaming Communities
Tested & Used on 32 Competitive Games

PC / Emulators

  • 1.000+ Paid/Private Executable Hacks Detected.

  • 200+ Free Executable Hacks Detected.

  • 300.000+ Hackusation ID's Blacklisted and Cheaters Banned.

Mobile / Tablet

  • 100+ Free Android Applications for Hacking Detected.

  • 8 Paid iOS Applications for Hacking Detected.

  • 100.000+ Hackusation ID's Blacklisted and Cheaters Banned.

Console

  • 10+ Equipments with Applications for Hacking Detected.

  • 10.000+ Hackusation ID's Blacklisted and Cheaters Banned.

Infastracture

About Our Infastracture

Our infastracture made with Blockchain and Machine Learning technology with a high uptime and seamless connection.

We teached old-fashioned and trend cheats, cheating methods and exploits to our infastracture.

Our software recognizes known typical trend cheat generating and coding types on OS. Our software creates first analyze in gamers' device and sends an offline-generated encrypted message and a plain short command text to our server. Then our server receive the command and if its flag command for user, generates the decrypt code for rest of the message and end with punishment choosen by contractor or acts second analyze. This analyze creates an online-generated encrypted message and if user past or active connection seems unneutral, deeply analyzes and sends a final message to our server. If any cheat code, method, exploit or executable file will be shown in result; our Anti-Cheat system close the player connection on game/tournament. System always in trigger and set ready for any cheat application opening or tampering attempt. Our software and infastracture already knows and done triggers for opened files before and actively working or planned to open/run any actions. We don't limit the user or never change any settings in device.

We can customize every settings and final ends by chosen for our B2B and B2G customers.

They can choose anything. Here is a little example of decides;

If Player X used cheats before and our system detected : Flag the player and set triggers OR Ignore this info.

If Player X used cheats before and using actively another game: Flag the player and set triggers OR Ignore this info.

If Player X used cheats before and using actively another game: Create deep scan report OR Ignore this info.

If Player X used cheats before and using actively another game: Create deep scan report and Ban 24 hours OR Ignore this info.

If Player X used cheats before in this game: Ignore this info OR Ban permanent OR Ban 24H/3D/7D/14D/30D/1Y/10Y.

If Player X used cheats in our other contracted B2B customers GAME: Flag the player OR Ignore this info.

If Player X used cheats in our other contracted B2B customers GAME: Ban permanent OR Ban 24H/3D/7D/14D/30D/1Y/10Y.

If Player X used cheats in our other contracted B2B customers TOURNAMENT: Flag the player OR Ban permanent/24H/3D/7D etc.

 

If Player X attempted to run/open cheats in our contracted B2B or B2G customers game or tournament; they are free to deal and choose options for joint punishment methods. If contracted customers choose Ban permanently the player, she/he will never able to play games and register to tournaments included in the partnerships.

Some of our customers can choose this option per country, per region, per tournament, per game, per event, per event host or even per gaming community. This restriction can only be lifted as a result of joint votes and decisions.

 

If Player X cheated in any game or tournament in not contracted with us, our system flags automatically the player.

We keep all players and customers rights secure and reserved. All datas only able to register as crypted and decryption option only happen anonymous or within the agenda by B2G and G2B/B2B deciders vote.

Our infastracture keeps all datas compliant with regulations. Every B2G/B2B country deciders can gets a full report about activities.

All scenarios and acts performing with respecting the right to personal privacy and anonymity by us.

Infastracture never flags or marks directly people, only marks in system and every scanario happening inside. B2B or B2G contractors never gets a detailed or directly open-wide user datas, device datas or anything else.

Banned players always has rights to want get unbanned or receive information by us, but the restriction decision remains unchanged.

Third Party Software

Siren Anti-Cheat Third Party Software Integration

Our third party solution ready to market and already serving multiple gaming communities.

 

We are different from all competitors; We handle the control of cheating issue and remove the hack-user before hackusation.

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GETLICENSED

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CREATETOURNAMENTENTERVERSION CODERECEIVE OUTPUT

MONITORIZEEVERYTHINGHAPPENBEFORE.

NOTAFTER.

Business Finland Intro
Project Siren

Project Siren

03:12
Play Video
SMUP Espor Genel Duyuru 1

SMUP Espor Genel Duyuru 1

01:10
Play Video
2020 Royale Lig

2020 Royale Lig

02:00
Play Video
Excalibur PUBG Arena'da Final Heyecanına Sen de Ortak Ol! | Casper

Excalibur PUBG Arena'da Final Heyecanına Sen de Ortak Ol! | Casper

00:32
Play Video
TGL x Casper Excalibur

TGL x Casper Excalibur

00:46
Play Video
Limited Stats

An Anonymise Sample From Third Party Siren Anti-Cheat Usage

We can monitorize and control all datas, settings and movements of devices.

All datas comes into our server directly and locked-up forever.

Our Machine Learning system scans no matter device type it is; computer, laptop, console, mobile, tablets or even plugged before/after third party devices itself all automatically.

Our infastracture ranks and takes notes for player, automates scan times and setups unique trigger activities per player and game.

We Served 1.500.000 Unique Users, 50 Gaming Communities on 30 Games. Competitive players loved us.

Below is an example of anonymized short data from 10,000 users.

It contains no information about the date, time, person ID, device ID or the activity from which it was obtained. With our Blockchain and Machine Learning infrastructure, we use more of the data for algorithm development in real-time.
Screenshots and data are independent of each other.

Semi Finals A.png
"DİSKALİFİYE" means "Disqualified".
Kings League series played for 3 years.
Each season lasted 6 weeks with a 2-week break.
First played without our product.
Semi Finals B.png
Our product was put into use in the semi-final and the result is as seen for both groups.
Some players attempt to cheating and disqualified.
Some players was already cheating and disqualified.
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